For this portion of the assignment I ended up switching which design I used. I did this because, after attempting to render the Banana Copter, I noticed that it was going to be difficult to portray the entire thing in one screen (and I was feeling guilty for having a design that required multiple, detached objects, rather than one where they are all attached). So after endlessly searching through Tinkercad I finally decided on one and I couldn't be happier with how it turned out.
PROCESS
I ended up going back to Tinkercad to remind myself of the designs that were available. Thinking back to the peer critique session that we had, it was mentioned that the designs that I brought to the table were 'fun' and had lots of action in them. Based on this I wanted to choose one that I thought encompassed both of these attributes in one (thus choosing 'Rat Race' because of the movement factor).
No matter which design I went with I knew that there was work to be done if I were to render them in the same way that I imagined them. Adding the strings onto the guitar was a very tedious task that required a lot of patience and time. Being that they had to be, well, as long as they are, Tinkercad required me to be fully zoomed out in order to move them in any direction or even rotate a single degree; this resulted in a lot of guess-and-check but, by the fourth string I had a pretty good hold on it. Using the guitar on my wall as reference I knew that the next thing that I needed to add were the tuning instruments followed closely by a few more cylinders to connect the strings on the body to the items on the head (I apologize for my lack of knowledge of what the various items are called on a guitar -yes I own one but that doesn't mean I know these things). In doing this my intention was to add another level of realism to add to the fantasy that I was trying to create. When I was finished adding all of these items, exported them and further opened in Meshmixer, the next hurdle that I had to face was converting all of these items into solids, changing the solid accuracy and the mesh density, and finally waiting for the render to update so I knew that I was working with the best quality without running my processor into the ground. The strings raised yet another problem here; when I exported them from tinkercad the first time I grouped them all in hopes that this would speed up later processes but after they were converted to solids, they were no longer lined up properly which resulted in me having to re export them individually. I have come to realize that the 'robust smooth' tool is one of my favourite things in Meshmixer purely because of the satisfaction that comes from changing a hard point to a rounded surface. After having my fun there, the next step in this seemingly never-ending puzzle was the export again to bring the design over to Rhino. The problem in this step was that I honestly forgot how to do a lot of the things that we discussed in class (I was convinced there that I would never forget but karma must have been holding something on me) so google quickly became a close ally in the process -as well as leaning back on the good ol' guess and check system. When I started out making renders, I originally thought that each of them had to be a different scene and not just different views of the same thing -I was eventually able to correct myself. Playing with the different forms/angles of lighting as well as staging the scene had to be my favourite parts of the whole project.
Would I change anything about the process or the final result?
I believe that the process is where the learning is found. I now know that there are many, easier, more functional ways to go about the processes that I went through to get to the final stage and I'm sure that there are more still that I am unaware of but, I wouldn't have learned if I didn't take the long way around in the first place. I am pleased with the way that the renders worked out (yes there are things that I would change about them but therein lies the beauty of art).
In the end I am happy that I changed the design! The rendering process was a lot of fun (I honestly don't think that I would have had the time nor patience to light, stage and render the Banana Copter and be personally happy with the results) and the learning along the way was fruitful.
Anyway, thanks for reading this far :)
Until next time,
- renderme3d
ps here's an extra treat for making it to the end







Comments
Post a Comment