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The future of firearms - 1.6

 When it was mentioned that there was an extra credit assignment to make a ray gun I was beyond ready for the under taking. Growing up (and still now) I have played a lot of Call of Duty so, my first thought was to re-create the infamous ray gun from Black Ops. While I totally didn't think about taking process shots of my creation, I do have a rendering of the final product and will try my best to type through the difficulties that I had. This blog post may or may not be a long one so, please, keep your hands and feet inside the vehicle at all times and enjoy the ride.

    I had a lot of fun exploring many of the features that lie within Rhino 7! Admittedly I finished most the project on the day of our last class and when I went back the following Monday to practice and add a few final details, it was like I had to reteach myself how to use the commands (good thing there were notes to look back on).

    The biggest difficulty that I had in the creation of this project was the axis that the rotate camera was placed on. It seemed that no matter how many times I tried to re set the settings or chose the rotate axis manually, the system would tell me to deal with it because it wasn't in the business of changing. This made moving items around very challenging and resulted in taking more time than necessary. Another working issue that I was faced with was the zoom wheel on my mouse not working (only in Rhino), and the only way to fix that was to force quit the entire program, and then restart in hopes that the issue would resolve itself (which it did 90% of the time -the other 10% was me having the multitask the keyboard and mouse together). The actual creation of the project was exciting! Seeing the various features work seamlessly together and learning new tricks along the way are things that a designers dreams are made of. Anyway, I feel like I am rambling on at this point so, without further delay I present to you, my ray gun:


   

I am very proud with the way that this turned out! 

Until next time :)

- renderme3d

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