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ReModel.fin 2.4.4

 It is complete! (well, almost). My Computer was having some troubles with the rendering process so this blog only has screen shots with a couple final renders included. I had a lot of fun with this assignment. While it is annoying to have to continually switch between Adobe and Rhino commands (it feels like I have to re-teach myself each time) I have finally figured out the balance -do the projects on different days.. seems simple but when you are constantly pressed for time, simple isn't normally in the cards. Back to the project at hand; I had a couple bloopers that of course happened at the 11th hour of putting the pieces together (I was drawing from the photocopy and then thought that I was just going to scale back to the proper size later. Well, I did that -or I thought I did- only to find out at the very end when I was piecing the parts together that they didn't fit :( so it was back to the top-view drawing board for me).

Another thing I have discovered throughout the course of this semester is that I am the worst at taking process pictures. so you will just have to believe me when I say that I did, in fact, make this by hand (or hoof..? Rhinos have hooves I think). There were hiccups along the way (like being too quick to 'Boolean Union' things together and later having to find creative ways to cut them apart) and there were also many victories like learning new commands and creating complex shapes rather quickly (because of how many times I royally screwed up, I coincidentally learned a thing or two).

Im sure by now you are tired of reading these never ending bracketed messages so, without further adieu I present to you: Little Red.






In classic renderme3D style, I saved the best (and only) renders for last:




Stay queer n keep it classy,
- renderme3D


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