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Mario'n'Peach 2.5

This assignment was a fun one to make because of the freedom that it allowed. There were a few set backs but in the end I was able to bring it to the same level of completion that I had imagined in the beginning.

From the start I knew that I wanted to do a Mario set and originally it spanned more of the characters to envelope the whole series and not just Mario. At the beginning I had the idea to render these pieces as close to the real animation as possible but, as time went on I found myself having less and less time to be able to undertake such a large task. When we did the in-class ‘speed date,’ it was mentioned more than once that I should do more research on different ways that this world can be presented. At that point I immediately knew that I needed to alter my original idea and change it into something more realistic with my time limitations. During one of the speed dating rounds it was mentioned that I should see if I can incorporate more of the power ups and in another I was told to find a way to show hierarchy within the pieces thus; my chess set was born. Stacking the pieces on the boxes was the first thing that my mind thought of. I wanted to keep the idea of the power ups coming out of the mystery boxes which is why their top box is always the question mark. Being that I was going to use toad as a pawn originally, I already had the general shape for the mushroom and all it required was to set it on top of a box. Mario and Peach’s face were both done by tracing an image in illustrator (the pen took there is a lot more user friendly than that in Rhino) and then placing those lines on a box to get the scale correct.





All-in-all I really enjoyed this assignment! One thing I would do differently in the future when I know there are lots of renders needed would be to not ‘Boolean union’ things until I am 100% confident that they are done and that all the pieces are going to be the same colour in the end.



Anyway, I hope you enjoy these little guys as much as I did!


Until next time, 

-remderme3d

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