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Showing posts from February, 2021

Folding Things - 1.7

For this assignment, my idea was to explore varying difficulties of objects just to see, formally speaking, what can be made and how things fit together while still maintaining a planar surface. I used this assignment purely for the purposes of practice and ideation for the next stage, taking the time to seek out different opportunities. Without further ado, these are my geometric creations: 1. I knew that I wanted to start with something simple to give myself room for building. This is a simple square rotated on top of another square, connected using the loft feature. Because it was an easier creation I wanted to show a couple different ways of unwrapping it. 2.  Moving into more complex shapes, I still wanted to maintain, roughly, the same difficulty as the previous creation. Again, because of the simplicity, here are two ways of unwrapping it. 3. Here is where things started to get more complicating. I added more layers. The unrolling process was a bit more difficult than the pr...

The future of firearms - 1.6

 When it was mentioned that there was an extra credit assignment to make a ray gun I was beyond ready for the under taking. Growing up (and still now) I have played a lot of Call of Duty so, my first thought was to re-create the infamous ray gun from Black Ops. While I totally didn't think about taking process shots of my creation, I do have a rendering of the final product and will try my best to type through the difficulties that I had. This blog post may or may not be a long one so, please, keep your hands and feet inside the vehicle at all times and enjoy the ride.     I had a lot of fun exploring many of the features that lie within Rhino 7! Admittedly I finished most the project on the day of our last class and when I went back the following  Monday to practice and add a few final details, it was like I had to reteach myself how to use the commands (good thing there were notes to look back on).     The biggest difficulty that I had...

Papercraft - 1.5

 Popupology caught my eye because of the way that they are able to tell stories through simple designs and using nothing more than paper. Founder, Elod Beregszaszi, says that his greatest excitement is seeing this 2d sheet of paper transform into a 3d structure using no glue, extra tabs, etc..       In a short interview with Partfaliaz, a self-proclaimed graphic inspiration blog, Elod notes that his journey in this sort of paper craft started when he first discovered the art of paper folding. Through various books and studies Elod landed upon a very inspiring work of Origamic Architecture many years ago and since hasn't stopped working with the medium. His work now consists of various cuts and folds in the paper (thus no longer being considered 'Origami') but, he says that he is " most interested in collapsible 'concertina' models which retain an element of kinetic play through the structure." Elod continues on, "the aim is to work from a single sheet...

Its the Guitar Runs For Me - 1.4

 For this portion of the assignment I ended up switching which design I used. I did this because, after attempting to render the Banana Copter, I noticed that it was going to be difficult to portray the entire thing in one screen (and I was feeling guilty for having a design that required multiple, detached objects, rather than one where they are all attached). So after endlessly searching through Tinkercad I finally decided on one and I couldn't be happier with how it turned out. PROCESS I ended up going back to Tinkercad to remind myself of the designs that were available. Thinking back to the peer critique session that we had, it was mentioned that the designs that I brought to the table were 'fun' and had lots of action in them. Based on this I wanted to choose one that I thought encompassed both of these attributes in one (thus choosing 'Rat Race' because of the movement factor). No matter which design I went with I knew that there was work to be done if I were...